Come and join us at the Dundas Valley Conservation Area for Tally in the Valley, a race unlike any other in the area.
THIS YEAR THE COURSE WILL BE RUN IN A CLOCKWISE DIRECTION. We switch directions every year. That means that we will be running uphill on the rail trail this year. Personally, I find this direction easier but I seem to be in the minority.
This race is in support of ‘The Hospital for Sick Children’ (SickKids). Do you want to race for free? Raise $200 or more for ‘SickKids’ and we will refund your entry fee for the 7k, 6hr, or 12hr events. Raise $400 or more and we will refund your entry fee into any event, including the 24hr and the Gong Show.
Race Information
Participants will run a 7km loop through the unique Carolinian forest in the Dundas Valley Conservation Area. The loop is primarily made up of groomed double track trails with rolling hills and approximately 130m of elevation gain per loop. Although there aren’t any major climbs on this course, the constant rolling hills will wear you down in the later stages of the race.
Choose between running a single loop (7k), 3 loops (21k), 23 loops (100 miles), or run for 6/12/24 hours and see how many loops you can complete in the time provided. Runners who complete 23 loops (100 miles/161km) will earn themselves a custom belt buckle while all other participants will also be recognized for their hard work with a custom finishers medal.
Looking for something a little different? Try “The Gong Show”! This is an elimination style event, inspired by the Big’s Backyard Ultra, that we are super stoked about. Participants will be given 1 hr to complete the 7km loop. Runners who successfully complete the loop within 1 hr (which may seem easy at first but will eventually become very challenging), will wait at the start line until the gong is hit, marking the time cut-off for the loop AND the start of the next loop. Please note: regardless of how fast participants complete their loop, they can’t start their next loop until the gong is struck, which will be every hour on the hour. Participants remain in the event until they can no longer finish a loop within 1 hour OR until the race reaches 24 hours. If there is more than 1 runner to start the final loop after 23 hours, the first runner to complete the final loop will be the winner. However, ALL runners that make it to the 23 hour mark will receive a custom belt buckle since they will have run 100 miles. This race is awesome to watch as there is quite a bit of strategy involved. Ideally, runners will want to run a comfortable pace and conserve energy but will also want to leave themselves some time to fuel-up at the aid station and have a short break before heading out for another loop.
In the 6/12/24 hour races there are no DNF’s (Did Not Finish). Each runner that starts the race will be recognized for the distance that they complete, regardless of when they stop. In the last 30 minutes before the completion of each timed event, we will have race volunteers stationed at different points on the course to mark how many kms into the loop the participants are when the time is up.
Course Description
To view a course map, click here, but I wouldn’t trust the elevation gain listed. Our watches consistently show 130-140m of gain per loop, not 59m as indicated on the map. Either way, it’s runnable!
The first 2km are completely runnable and very scenic. This section has plenty of gentle rolling hills followed by a steeper climb at the 2km mark. The next 2km are basically flat (an ever so slight incline) and take place on an old railway line- don’t worry, the tracks have all been removed and this is the easiest section of the course (although it is the easiest section physically, most runners claim that this is the most challenging section mentally). Even though this section is technically the easiest, it is also the section that has the least amount of tree cover, which can be a factor on a hot July afternoon. This leads runners to the trail centre where they can fill up their bottles with cold water without even stepping off the course at the conveniently located “drinking water tap” around the 4km mark. The remainder of the course is considered the most challenging part of the loop as the final 3km are the hilliest section. Again, no major climbs, but for the remainder of the loop, runners will find themselves climbing or descending with hardly any flat sections at all.
Aid Stations
There will be one aid station on the course, which will be located at the start/finish area. Stock up in between loops. There will be water, an electrolyte drink (Skratch Labs), and all of your typical ultra running fare including sweet and salty snacks, pb and j sandwiches, potatoes, and chips. The menu will change as the day goes on. Last year there was grilled cheese, quesadillas, McDonalds fries, and Mr. Noodles. There will also be portable toilets located at the aid station.
For those of you interested in running in the “Gong Show” elimination event, you can hang out at the aid station (start/finish area) after finishing the loop until the gong is hit, at which point you need to get moving if you want to make the next cut-off! The faster you finish your loop, the more time you have to rest and fuel-up.
Pacers
Gong Show: No pacers in the Gong Show elimination event.
6 Hour: No pacers in the 6 hour.
12 Hour: Pacers are strongly discouraged in the 12 hour day race, but allowed in the 12hr night race. Since the course is 7km, there will be a lot of participants out on the course. However, we don’t ever want our participants to be in any danger so if you feel like you need one for safety reasons, by all means, go for it but only in the last 4 hours of the 12hr day event. If you feel like you will need a pacer for safety reasons before this, please message the race director before registering. Participants over the age 65 are welcome to have a pacer at any time. Pacers must sign a waiver and will have to pay the park admission fee at the gatehouse when they arrive on site.
24 Hour and 100 miles: Pacers will be permitted, if necessary, at 9pm. Pacers must sign a waiver and can only join their runner at the start/finish area. Pacers cannot mule (carry anything for their runner).
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